GAME ART PRODUCTION STUDIO
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CGFOLKS / GAMES PROJECTS

CREATIVE DETAILS OPTIMIZATION: IDENTIFYING HIGH QUALITY

With the passion to the video games at CGFolks we have developed a way to reduce the 3D models poly count to the minimum and increase amount of visual details. This is done creatively keeping in mind that the product is still high quality with lowest possible amount of polygons. CGFolks demonstrate creativity, adaptability to different game and graphic styles (pixel, cartoon, realistic, illustration, etc.). Our experienced team know how to create realistic and detailed textures with good sense of volume, lighting and materials. After doing many different projects we have learned how to make a solid optimization working with varied project technical constraints.

BEING PART OF THE TEAM

We work as a team player with designers, developers and producers. We are very flexible and very easily link up with imaginative design teams to create hot new game titles.

Our low poly 3D modeling technique is used by:

- videogame creators,

- mobile game developers,

- interactive simulators,

- advertising technologies like the Augmented Reality.

REVOLT 2 GAME POSTER/ 3D MODELING, TEXTURING & RENDERING

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REVOLT 2 RC CAR/ 3D MODELING, TEXTURING & RENDERING

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REVOLT 2 RC CAR/ 3D MODELING, TEXTURING & RENDERING

SHOTGUN / LOW POLY 3D MODEL

Polycount: 1228
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map

M2 FLAMETHROWER / LOW POLY 3D MODEL

Polycount: 4333
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map

PANZERFAUST WW2 / LOW POLY 3D MODEL

Polycount: 5159
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map

WELROD / LOW POLY 3D MODEL

Polycount: 2255
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map

LEWIS MACHINE GUN / LOW POLY 3D MODEL

Polycount: 7238
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map
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BANTH CREATURE / LOW POLY 3D MODEL

Polycount: 3962
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map
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HELLHOUND CREATURE / LOW POLY 3D MODEL

Polycount: 3945
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map
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ALIENFLY CREATURE / LOW POLY 3D MODEL

Polycount: 4344
Texture size: 2048x2048
Maps used: Specular, DIffuse, Normal map
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BARN LOW POLY MODEL / 3D MODELING & TEXTURING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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HIDDEN OBJECT GAME SCENE / 3D MODELING, RENDERING & COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING

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MOBILE APPLICATION DESIGN / PHOTO AND 3D ANIMATION COMPOSITING